[Industry Interviews] Niels 't Hooft from Two Tribes
Joining The Switch Effect for
today’s Industry Interview is Two Tribes’ Niels ‘t Hooft, hybrid and marketer
for the hit shooter/plaftormer title, RIVE.
Two Tribes, the Amersfoort-based indie developer, was formed in 2000. Their
first title, Toki Tori for the Game
Boy Color, was the start of a 17-year journey in the gaming industry. Over the
years, Two Tribes has developed games for the iOS, PC, Wii, Wii U, PS4, and now
the Nintendo Switch. With RIVE: Ultimate
Edition blasting its way to the Nintendo Switch on November 17th and the
company’s final title, we thought now was the perfect time to learn more about
Two Tribes. So without further ado, here’s Niels.
Niels, thank you for speaking with us. Can you tell us a little bit about yourself?
Well, I’m a writer who’s always been very interested in
videogames. I haven’t looked back since I saw Super Mario Bros. for the 8-bit NES at a friend’s party when I was
eleven or twelve. Actually I can’t remember much of my life before that! I
started a Zelda website called ZHQ.com when I was 15, which some
people still remember. In my adult life I wrote some novels, did a lot of games
journalism, and have been working with Two Tribes since translating the first Toki Tori from English to our native
language Dutch. Which is about a decade ago.
Can you tell us
about how you got into the gaming industry?
Here's a funny story. My first interview with a REAL game developer was with
two guys called Martijn and Collin, who had just founded Two Tribes. I was
pretty nervous, but it turned out to be a great conversation. We had a lot of
the same ideas about games. Years later they told me they were very nervous
too, because they were going to do their very first interview with a REAL games
journalist! Anyway, as I wrote more about games, I got interested in working on
the development side as well, and Two Tribes was nice enough to ask me to
create a ‘story without words’ for Toki
Tori 2, and then when that worked out quite well, to create an ‘optional
storyline' for RIVE.
How did Two Tribes come to be?
The company has it beginnings in a puzzle game for the MSX called Eggbert, made by our co-founder Collin
when he was a teenager. A few years later he decided to turn it into a Game Boy
Color game, together with Martijn. The game was picked up to be published by
Capcom, and the name was changed into Toki
Tori. It came out a day after 9/11, bizarrely. The company went through
many phases after that, making dozens of games for equally as many platforms,
with quite a bunch of employees who are now almost all at other Dutch studios.
Currently we’ve taken a very lean shape, with a virtual office and only the
co-founders, a few partners, and me working on things.
For those who have yet to play RIVE, can
you provide some background as to what type of game they can expect to
experience?
We have a few different ways of describing RIVE:
1. It’s
a metal wrecking, robot hacking shooter
2. It’s
a hard, fast & hilarious action game with insanely spectacular battles
3. It’s
a modern ode to classic shooters
We tried to make something that FEELS like the games we
grew up with in the eighties and nineties, that’s actually much better in
practice.
Personally, I took a lot of care adding two memorable
characters, funny dialog and a quirky story to the mix. So that’s where space
scavenger Roughshot comes in, who thinks he enters a deserted starship looking
for loot, but then meets the passive-aggressive robot butler DLL. In the end,
it’s a buddy story as they have to escape together.
As stated in
previous announcements, RIVE: Ultimate Edition will be exclusive to the
Nintendo Switch. Can you share with us the additions to the game not
previously available in the original release?
The short version is that the Ultimate Edition is
the best version of RIVE ever, and
it's only available on Nintendo Switch! Here’s a quick rundown of what we
changed or added:
1. Copilot
Mode, a new addition that lets you play the game with a friend, controlling the
spider tank with two Joy-Cons.
2. HD
Rumble support, letting you truly feel the action
3. In-game
achievements on Switch, with some new ones added in: 48 and counting;
4. We
went back into the game to tweak it, both tech and content wise. So it loads
faster & plays smoother. It’s polished to perfection!
What was the
process like for creating a game for the Nintendo Switch?
RIVE was built on top of the custom game engine we created for Toki Tori 2, so it took some time to
get it up and running on Switch. But ultimately we were able to create the
fastest, smoothest version of the game so far. It runs deliciously! We
originally wanted to release RIVE on
Wii U, which didn’t work out for both technical and commercial reasons, so
we’re obviously super happy that we’re finally able to bring RIVE to a Nintendo console. Especially
in such an awesome version.
As you're aware, technology continues to
advance the gaming industry. Have you been a fan of
these changes? Where do you think technology will bring us in the
future?
It feels to me like it has less of an impact these days. I haven’t been as
excited about a console in years as I'm with the Switch, which is less powerful
than the latest PlayStation and Xbox iterations. However, I don’t notice any of
this when playing Super Mario Odyssey
or Axiom Verge. Also, my new iPhone
is extremely powerful, but I haven’t really found any guilty-pleasure type
time-wasting games that have really hooked me. VR and AR don’t seem to take off
as quickly as some had expected, and I’m not hearing any talk about must-play
games on these platforms. I guess it’s really about the games now. But hasn’t
it always been that way?
We at The Switch Effect are obviously
big fans of Nintendo's new console. What are your impressions of the
Switch?
We love that Nintendo really made the concept of a hybrid console work. It’s
great as a handheld, great as a TV console, and switching between these modes
is super smooth. It also helps that the suspend feature works without a hitch.
In my experience, this makes it so much easier to play a game for a bit, and
pick it up again later. You just don’t have to worry about the console booting,
or your game loading.
Which new games are you looking forward
to the most (besides yours of course, haha)?
I was really looking forward to Super
Mario Galaxy, and am loving every second of it. I can’t wait to see what
projects Nintendo’s internal studios tackle next. If Zelda and Mario are any
indication, it’ll be amazing. I also can’t wait to see what indie developers
will come up with. I’ve been having a lot of fun with metroidvanias like Steamworld Dig 2 and Axiom Verge recently, and would love to
see more like that on the platform.
Sadly, it was announced that RIVE:
Ultimate Edition would be the last title produced by Two Tribes. What’s
next for you and the other members of Two Tribes?
Indeed, even before finishing the initial PS4/Steam version of RIVE, we announced that we wouldn’t
start any new projects after RIVE.
But we also said immediately that we'd keep supporting our existing games and
our existing fans! RIVE: Ultimate
Edition for Switch is the result of that strategy, and it wouldn’t surprise
me if we decided to bring more of our existing games to new platforms.
As said before, we do this with a very lean setup with
just a few people and partners. Our co-founder Collin is actually traveling the
world (and has been for over a year), Martijn is working out of his home, and
so am I. We meet up for coffee and bagels regularly, though! Everyone is
planning to eventually move onto other companies or projects, but we’re not in
a hurry.
Last question now that I've run you
through the gauntlet. Is there anything else you'd like to share?
I just hope everyone will check out RIVE:
Ultimate Edition and enjoy themselves J.
Thank
you again for taking the time to speak with The Switch Effect and for our
readers to learn more about yourself, Two
Tribes, and RIVE: Ultimate Edition.
RIVE: Ultimate Edition releases
on the Nintendo Switch eShop on November 17, 2017.
To
follow Niels and Two Tribes Studio, make sure to use the links below:
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